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Adding a break-point in the graph does not add a brake point to the code
Bolt has a break-point feature. Select a connection, right-click and you will see an option to add a break-point. Bolt has a breakpo... Read more
[Android][Vulkan] Frame Debugger on Android shows up as a white backgrou...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1261567.zip" project 2. Switch the build platform to Android 3.... Read more
[Shader Graph] Down directional arrow is not clickable in search box on ...
Down directional arrow is not clickable in the search box on finding any node Steps to Repro: 1. Create a new Project 2. Install Sh... Read more
[Shader Graph] Exposure text is clipped on creating Exposure node
Exposure text is clipped on creating Exposure node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Package Man... Read more
[Scene Management] Input filed of Layer's dropdown is overlapping with i...
In the prefab of game object, when Layers are selected from the dropdown then dropdown closes and it overlaps with Layer text Steps... Read more
[HDRP] Base layer texture does not refresh after removing Image SubLayer...
Base layer texture does not refresh after removing New SubLayer under Render schedule in HDRP Compositor window. Steps to repro: 1.... Read more
[iOS] after choosing to append/replace an existing build another window ...
Reproduction steps: 1. Create a new project and build for iOS 2. Wait for Unity to finish building 3. Build again in the same folder... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Packag... Read more
Editor constantly refreshes when a Prefab with Sprite Shape Controller a...
How to reproduce: 1. Open attached project "spriteShapeTest.zip" 2. In the Project window, go to Assets and select "test" Prefab 3. ... Read more
[ARFoundation][ARKit][iOS] ARSessionState.CheckingAvailability status is...
Repro steps: 1. Open attached project 2. Build and Run on an ARKit not capable device 3. Check the log output in XCode Actual: An "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature