Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.2.3f1
Issue ID
1070862
Regression
No
[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build
Reproduction steps:
1. Open the attached project.
2. Build and run it on an iOS device.
3. Check the Console.
Actual behavior:
- Only UPDATE messages are printed.
Expected behavior:
- BEGIN and END messages are printed before and after each UPDATE message.
Reproduced with:
iOS
2018.2.0b1, 2018.2.4f1
iPhone 6 iOS 10.3.3, iPod Touch 6 iOS 10.2.1, iPhone 7+ iOS 11.1.1
Not reproducible with:
Android, macOS Standalone, Editor
Note:
- The package manager is breaking when the project is moved to 2018.1 or 2018.3 version of Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment