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Console throws "Failed to destroy views: #1 Hostview" error when changin...
How to reproduce: 1. Download and open attached "NavMesh_Bug4" project 2. Switch Layout to "Nice" 3. Switch Layout to Default Expec... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project 2. Build project 3. See Console output ("BuildFailedException: One or more o... Read more
PackedMemorySnapshot is missing information when .NET 4.x Scripting Runt...
How to reproduce: 1. Open user-submitted project (BugReport_PackedMemorySnapshot_NET4_Scripting_Runtime.zip) 2. Click "Mainmenu > Ed... Read more
Unable to enter Play Mode and Console is constantly throwing NullReferen...
How to reproduce: 1. Download and open attached "NavMesh_Bug2" project 2. Change Layout of Editor 3. Observe Console and enter Play ... Read more
Clicking "See all in project" button and then trying to click back to th...
Steps to reproduce: - Create a new project - Open the collab dropdown and press "Start Now" - Open the collab dropdown again and pre... Read more
UWP Projects only allow specifying current target SDK as minimum support...
It should allow specifying multiple minimum OS versions and it should also default to SDK 10240 instead (just like it did in 2018.2 ... Read more
[Video] The size of a .webm format clip is shortened when imported into ...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Observe the Game View Expected: Length matches the expect... Read more
[Linux]Incremental Compiler mono symbol resolution error
To reproduce: Open attached project Several errors appear: "System.AggregateException: One or more errors occurred. ---> System.Typ... Read more
Trying to move the green outline on a sprite in the Sprite Editor moves ...
Repro steps: 1. Open QA attached project 2. Select the "blinky" sprite in the Project Window 3. Open the Sprite Editor 4. Deselect ... Read more
[Performance] Larger effects add up to large serialized states and in-gr...
Repro steps (latency): 1. Open the attached VFX asset 2. Drag any node 3. Immediately click on a connected node. 4. Observe slow re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option