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[HDRP] Display Emissive Mesh option doesn't work when Enter Play Mode's ...
How to reproduce: 1. Open the attached project named "Case_1265021" 2. Open the SampleScene 3. Enter Play mode and observe that an e... Read more
Burst.Compiler.IL.CompilerException is thrown when making a Standalone b...
How to reproduce: 1. Open the attached "BurstCompileTest.zip" project 2. Build to Standalone Expected result: No errors are thrown ... Read more
[UI Toolkit] InvalidOperationException on assigning any image to Image p...
On assigning any image to Image property under the Background in UI Tooltip Inspector Editor throw InvalidOperationException error, ... Read more
Certain FBX files do not get broken down into multiple parts after impor...
How to reproduce: 1. Open user-submitted project (848143_FBXBreaks.zip) 2. Expand the 'Models/starship_exploded_02.FBX' asset 3. Loo... Read more
[HDRP] Project loses reference to the SRP Asset when building with batch...
Reproduction steps: 1. Create a new project with HDRP template or open an existing one 2. Close the project and delete the Library f... Read more
[WebGL] [Input System] Scrolling with mouse wheel is much slower on WebG...
Reproduction steps: 1. Open the attached project ("MouseScroll") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode and try ... Read more
Crash/memory leak when changing a Configurable Joint value in Play Mode
Reproduction steps: 1. Open attached project "1264661" 2. Open scene "TestingScene" 3. Enter Play mode 4. In the Hierarch, select "C... Read more
Editor crashes/hangs on "physx::shdfnd::sort" when OnTriggerEnter event ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, move the Sp... Read more
[URP] Error "Shader Unsupported" appears in Player.log when Cast Shadows...
How to reproduce: 1. Create a new URP project with 7.0.0 or higher version 2. In the Project window select Create -> Rendering -> Pi... Read more
[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps: 1. Create a ShaderGraph shader (any) 2. Expose a Texture2DArray and a Cubemap property 3. Save the shader 4. Open a VFX... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature