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IE not detected as supported browser if no plugin is installed
-e: if you never had a webplayer installed IE will not be detected as supported browser -repro:--remove all webplayer plugins you ha... Read more
Depending on the Layout of the Editor, duplicating Sprites may leak memory
Depending on the Layout of the Editor, even simple projects (created from scratch and have a single PNG added as sprite) seem to lea... Read more
Unity crashes when rotating a sprite
Steps to reproduce : - import the image attached- create a sprite from the image- drag the sprite to the scene and add a 2D Polygon ... Read more
Unity freezes while calculating player position by dividing by deltaTime
To reproduce:1. Open the attached project2. Run the 'PoC' scene in the Levels folder3. Try clicking the sky4. The Unity freezes and ... Read more
Shaders: doing SetFloat et al in the editor has performance issues
Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more
Editor freezes when animation is playing
To reproduce:1. Open attached project (Bug_Report)2. Open MouseClick_op_PolygonCollider2D scene3. Press play4 After a bit (up to 120... Read more
Crash when when the AnimationFinished() method is called
Steps to reproduce : - import the project attached- open the scene and press play- move to the right while shooting and Unity will c... Read more
Unity doesn't support a 9 patch splash for Android
A feature request was open for this and is assigned to our developers: Create a 9 patch splash using the draw9patch application foun... Read more
Editor Crashes when deleting a GameObject
To reproduce:1. Open attached project2. Open scene "crash"3. Select Tree_Mini and try to delete it - Unity crashes Note: the user me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
- Colliders are rendered deformed when viewed through Physics Debugger in Scene View