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Rigidbody center of mass and inertia incorrect when deleting child GameO...
Reproduction steps: 1. Open attached project "RigidbodyInertia.zip" and scene "SampleScene" 2. Enter Play Mode 3. Delete 'Parent' ->... Read more
[HDRP] Assertion failed errors are thrown on changing the resolution val...
Assertion failed errors are thrown continuously on changing the resolution value to Half. Steps to repro: 1. Create a new HDRP temp... Read more
[HDRP] ArgumentOutOfRangeException errors are thrown on undoing after ch...
-ArgumentOutOfRangeException errors are thrown on undoing after changing resolution value in HDRP Compositor. -Game view window appe... Read more
New Project in 2020.1 starts with Text Mesh Pro Preview version
While a verified For version of TMP is available, when starting a new project with any template, the version that's automatically in... Read more
[iOS] black screen is mirrored when using Airplay
Reproduction steps: 1. Create a new project and build it for iOS 2. Enable Screen Mirroring (Airplay) on your iOS device 3. Deploy t... Read more
[TextMeshPro] Resizing Margins with gizmos handle is extremely amplified...
Reproduction steps: 1. Open or create any Unity project 2. Create TextMeshPro Text GameObject 3. Rotate x-axis by at least 180 degre... Read more
Adding a break-point in the graph does not add a brake point to the code
Bolt has a break-point feature. Select a connection, right-click and you will see an option to add a break-point. Bolt has a breakpo... Read more
[Android][Vulkan] Frame Debugger on Android shows up as a white backgrou...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1261567.zip" project 2. Switch the build platform to Android 3.... Read more
[Shader Graph] Down directional arrow is not clickable in search box on ...
Down directional arrow is not clickable in the search box on finding any node Steps to Repro: 1. Create a new Project 2. Install Sh... Read more
[Shader Graph] Exposure text is clipped on creating Exposure node
Exposure text is clipped on creating Exposure node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Package Man... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph