Search Issue Tracker
Fixed
Votes
0
Found in
5.4.3f1
Issue ID
856906
Regression
No
MeshRenderer.bounds.center is not transformed if extents are set to 0
To reproduce:
1. Create a new project
2. Create a new scene
3. Put user's attached script to any game object
Expected vs Actual: mesh that is "valid", i.e. it exists, is properly formed, but happens to have no size.
Reproduced on: 5.5.0a6, 5.5.3p3, 5.6.0p4, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment