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[UI Toolkit] FocusEvent is never called when using RegisterCallback on U...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, select a rando... Read more
[Shader Graph] Graph Settings window loses focus on expanding Universal ...
Graph Settings window closes and Node Settings window opens up on expanding/closing Universal dropdown when property selected in Bla... Read more
[URP] NullReferenceException error is thrown on undoing after removing "...
NullReferenceException error is thrown on undoing after removing "New Render Objects" in CustomForwardRendererData. Steps to repro:1... Read more
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps:1. Open the user's attached project2. Open scene "Test Scene"3. Go to File > Build Settings...4. Press "Add Op... Read more
DS4 connected via DualShock4 wireless adaptor not working with Input System
How to reproduce:1. create new project with Input System2. open Gamepad visualizer or the input debugger3. Try to use the DS4 contro... Read more
[2D] Sprite Library blending float values have to match exactly for the ...
Reproduction steps:1. Open the project in "2021.1.zip"2. Open SampleScene and enter play mode3. Inspect the blend value Expected res... Read more
[DOTS][Android] Memory related errors are thrown and the build fails whe...
Steps to reproduce:1. Open the project "Project 2" from the attached link2. Switch the platform to Android3. Navigate to the Project... Read more
Editor crashes while building when Resources folder contains prefab with...
Reproduction steps:1. Open the attached project2. Build the project Expected result: build completes successfullyActual result: Unit... Read more
"This MeshCollider requires the mesh to be marked as readable" error doe...
Reproduction steps:1. Open attached project "MeshMessage.zip" and scene "SampleScene"2. Build and Run Windows Development Build3. In... Read more
Game performance regression with Semaphore.WaitForSignal when rendering ...
Reproduction steps:1. Open the user's attached project in 2020.2.0a14 or on an older Unity version2. Open scene "SampleScene"3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used