Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.5.0p4
Issue ID
871541
Regression
No
[WSA] System.ExecutionEngineException is thrown when running the WSA build
Steps to reproduce:
1. Open the attached project(PATWO.zip)
2. Open the Assets/PATWO/Scenes/OilBadlans.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 10 SDK, Build type - XAML, Target device - Any device
5. Open Visual Studio solution
6. Deploy on local machine (Debug)
7. Observe the System.ExecutionEngineException
Expected result: Unity should not throw the exception
Actual result: Unity throws the exception
Note:
Unable to test with 5.4
Reproduced with: 5.5.0p4, 5.5.3p3, 5.6.1f1, 2017.1.0b5
Fixed in: 2017.2.0a3
Backported to: 5.6.1p4, 2017.1.0b10.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
ModernAlchemist
May 24, 2018 14:44
Hi, I am having the same issue with Unity 2017.4.4f1 (64-bit):
An unhandled exception of type 'System.ExecutionEngineException' occurred in System.Private.CoreLib.ni.dll
Anybody have a clue what is causing this? Seems to happen random after x seconds.
Thx!