Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
899213
Regression
No
ISerializationCallbackReceiver example
The example sritp on this page: https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ISerializationCallbackReceiver.html
https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.html
should be changed
from:
public List<int> _keys = new List<int> { 3, 4, 5 };
public List<string> _values = new List<string> { "I", "Love", "Unity" };
//Unity doesn't know how to serialize a Dictionary
public Dictionary<int, string> _myDictionary = new Dictionary<int, string>();
to:
public List<int> _keys = new List<int>();
public List<string> _values = new List<string>();
//Unity doesn't know how to serialize a Dictionary
public Dictionary<int, string> _myDictionary = new Dictionary<int, string>{ { 3, "I" }, { 4, "Love" }, { 5, "Unity" } };
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note:
Resolving and Closing ("won't fix") as part of the big docs bug amnesty (Jan 2018). Due to limited resources we are drawing a line under these older bugs and we are now focusing our work on the newer incoming bugs from the docs web site feedback system.