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0
votes
Won't Fix

Drop down list button is hidden in Avatar Configuration settings when us...

IMGUI

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Mar 17, 2017

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Version/s: 5.4.3f1

To reproduce: 1. Open 'Avatar Configuration' project 2. Open Mesh.fbx configuration settings Expected: 'Local rotation' in Transfor... Read more

0
votes
Fixed

[Android] Application crashes after splash image with Fatal signal 11 (S...

Mobile

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May 08, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1) Download attached project and open in Unity 2) In Build Settings, change platform to Android 3) Connect Andr... Read more

0
votes
Duplicate

Using ⌘+B or CTRL+B to open Build Settings window results in an error on...

Editor - Other

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May 10, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1) Create a new project (important). 2) When the project is open in Unity, press ⌘+B on Mac or CTRL+B on Windows... Read more

0
votes
Fixed

[iOS] Auto-rotation doesn't work while recording using ReplayKit

Mobile

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May 10, 2017

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Version/s: 5.4.5p1

Reproduction steps: 1. Open the attached project. 2. Build and play the "Test" scene for iOS (Use a device which supports ReplayKit)... Read more

1
votes
Fixed

Pressing on DLL spams warning "Failed to parse value ('AnyCPU') for CPU"

Themes

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May 09, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1) Download and open attached project 2) Press on DLL in Project window Actual result: Warning appears in Conso... Read more

0
votes
Won't Fix

[PlaymodeTests] Scenes in build index are in different order when runnin...

--

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May 10, 2017

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Version/s: 2017.1.0b4

To reproduce: 1. Open attached project. 2. Run playmode tests in editor (passes) 3. Run playmode tests in standalone (fails) Scen... Read more

0
votes
Won't Fix

[API Updater] Obsolete code located under #else in "#if UNITY_EDITOR" pr...

Scripting

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May 08, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open the attached project 2. API updater should pop up. Do the API update. 3. Try building Scene "scene.unity... Read more

0
votes
Not Reproducible

Overwriting ShaderVariant Collection destroys its AssetBundle reference

Asset Bundles

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May 08, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open QA attached project 2. Select "NewShaderVariants" file in Project view 3. Set "AssetBundle" to shaders o... Read more

5
votes
By Design

[Android] Texture.GetNativeTexturePtr always returns 0 for dynamically c...

Android

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May 09, 2017

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Version/s: 5.6.0p2

To reproduce: 1. Download and open "JustPlainOldVulkan.zip" project. 2. Open "Test" scene. 3. Add "GetNativeTexturePtr.cs" script t... Read more

0
votes
Fixed

Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...

Mono

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May 10, 2017

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Version/s: 2017.1.0b4

To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip) 2. Open "scene" scene if not open 3. Enter Play mode Ex... Read more

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