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Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.0p4
Issue ID
909148
Regression
Yes
Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing Graphics.Blit on emulated graphics
Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing Camera.Render/Drawing/post_test.OnPostRender Graphics.Blit with graphics emulation of OpenGL ES3.0 or ES2.0
How to reproduce:
1. Open project attached by the user
2. Notice the warning in the console
Notes: Happens on Android platform with Graphics Emulation of OpenGL ES 3.0 or ES 2.0
Reproduced on: 5.6.0p4, 5.6.1f1, 2017.1.0b5, 2017.2.0a1
Not reproduced on: 5.5.3p3, 5.6.0f3, 5.6.0p3
Regression introduced in: 5.6.0p4
Verified with: 2017.3.0a2.
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jjxtra
Jan 07, 2019 16:46
I'm seeing this in 2017.4. The fix is edit -> graphics emulation -> none. But this shouldn't be necessary. Why is this marked fixed?
Evaldas_Unity
Oct 11, 2018 04:53
I couldn't reproduce this on any fixed version using the original project. If you can reproduce, please submit a new bug report with a minimal repro project. Thank you : )
BravenBitGames
Oct 10, 2018 23:10
Not fixed in 2018.2.2
Piyush_Pandey
Aug 23, 2018 11:59
This issue is still there in 2017.2.0f3
jjxtra
Aug 14, 2018 16:57
As does 2018.2.2. This should not be marked fixed.
devcor
May 19, 2018 08:49
2018.1.0f2 has it as well.