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Fixed in 2017.2.0f3

Fixed in 5.6, 2017.1



Found in


Issue ID




Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing Graphics.Blit on emulated graphics

Graphics - General


Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing Camera.Render/Drawing/post_test.OnPostRender Graphics.Blit with graphics emulation of OpenGL ES3.0 or ES2.0

How to reproduce:
1. Open project attached by the user
2. Notice the warning in the console

Notes: Happens on Android platform with Graphics Emulation of OpenGL ES 3.0 or ES 2.0

Reproduced on: 5.6.0p4, 5.6.1f1, 2017.1.0b5, 2017.2.0a1
Not reproduced on: 5.5.3p3, 5.6.0f3, 5.6.0p3
Regression introduced in: 5.6.0p4

Verified with: 2017.3.0a2.

Comments (6)

  1. A252eecd500b0ba734ea17f9ae1fb2da?d=mm


    Jan 07, 2019 16:46

    I'm seeing this in 2017.4. The fix is edit -> graphics emulation -> none. But this shouldn't be necessary. Why is this marked fixed?

  2. Df1a22687df368a376272c76a32c4703?d=mm


    Oct 11, 2018 04:53

    I couldn't reproduce this on any fixed version using the original project. If you can reproduce, please submit a new bug report with a minimal repro project. Thank you : )

  3. F031703320c1cc6389a118510d142580?d=mm


    Oct 10, 2018 23:10

    Not fixed in 2018.2.2

  4. Bb35851e239a5bd82efdcc6e527b2e00?d=mm


    Aug 23, 2018 11:59

    This issue is still there in 2017.2.0f3

  5. A252eecd500b0ba734ea17f9ae1fb2da?d=mm


    Aug 14, 2018 16:57

    As does 2018.2.2. This should not be marked fixed.

  6. 7561dad58484c19be0f914c90d3fee5a?d=mm


    May 19, 2018 08:49

    2018.1.0f2 has it as well.

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