Search Issue Tracker
DnsEndPoint throws AddressFamilyNotSupported under .net 4.6
Steps to reproduce:1. Open the attached project2. Open the SampleScene.unity scene3. Play the scene4. Observe the error in Console:A... Read more
Setting Aspect Ratio Fitter to "Fit in Parent" causes warning in the con...
Reproduction steps:1. Open the attached project "Aspect_Ratio_Fitter_Bug.zip";2. Open the test scene;3. Select the Canvas game objec... Read more
[Mac 10.12] Artifacts appear while using hard shadows and Metal API
Artifacts appear while using hard shadows on Metal API. This happens only on Mac 10.12 Steps to reproduce:1) Open attached project.2... Read more
[Editor] [Metal] Crash with 'MTLResourceListAddResource' when opening th...
Reproduction steps:1. Setup the project, choose one of two:- Create an empty project and download this package - https://assetstore.... Read more
[HDRP] Generating shader includes is broken. Unity package cache permiss...
How to reproduce:1. Create empty new 3D project2. Go to "Package Manager -> All" and install "Render-pipeline.lightweight 1.1.1"3... Read more
Unity throws NullReferenceException or EndLayoutGroup errors when Editor...
How to reproduce:1. Open given Unity project2. Enter "DisplayCancelableProgressBarBugScene"3. Click on Main Camera5. In inspector cl... Read more
[UI] Anima2d Canvas appears pink when in Standalone build
To reproduce:1. Open my project attached2. Enter Play mode - Canvas appears textured3. Build and Run on Standalone Expected: Canvas ... Read more
[XR | Mobile] Capture Screenshot renders upside down on Daydream, Gear, ...
Screenshots are rendering upside down on some platforms/gfx-apis/rendering paths. the screenshots are different from what renders in... Read more
[SRP|Template] Universal Windows Platform build fails on making a projec...
Universal windows platform build fails on making a project in Lightweight RP template. Steps to reproduce:1) Create a new project us... Read more
ScriptedImporter's SerializedProperty.objectReferenceValue can't be set ...
Editing UnityEngine.Object fields (like Material, GameObject, etc) of a custom ScriptedImporter do not work in a default Inspector. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples