Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2018.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4.33f1
2020.3.1f1
2021.1.0b11
2021.2.0a7
Issue ID
1320482
Regression
Yes
An empty custom editor will force all inspector windows to be redrawn every frame.
How to reproduce:
1. From any project, add the attached ForcesRepaint MonoBehaviour (see attached files)
2. Create a new GameObject and add the ForcesRepaint MonoBehaviour on it.
3. Open multiple inspector windows (and/or Properties... windows) and lock them to different objects.
4. Open another inspector window and select the GameObject containing the ForcesRepaint MonoBehaviour.
Expected result: The inspector windows do not repaint constantly.
Actual result: If the ForcesRepaint MonoBehaviour is inspected, all inspector windows are repainted every frame (see attached files).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.1f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.33f1