Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a8
Issue ID
1320649
Regression
No
Model file to Unity scaling is defined as "1m (File) to 100m (Unity)" when importing Blend file
Reproduction steps:
1. Open the user's attached project
2. In the Project window, select Test.blend asset
3. In the Inspector window, select Model and observe the scaling values
Expected result: 1m (File) to 1m (Unity)
Actual result: 1m (File) to 100m (Unity)
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Comments (1)
-
sameng
Oct 28, 2021 00:31
Looks like this change may be causing a big incompatibility with previous versions of Unity.
In all previous versions, blend files were imported at the same scale definition.
This change breaks that. All previous projects with blend files will be broken in 2022 due to this change.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a6