Search Issue Tracker
Fixed in 2018.1.X
Won't Fix in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0p4
Issue ID
944500
Regression
No
[OSX] WebRequestUtils.MakeInitialUrl causes CPU spikes
To reproduce:
1. Open project attached by QA on computer with OS X
2. Open "main" scene
3. Open profiler tab, enable record and deep profiling. Focus profiler on CPU
4. Enter play mode and hit Run Test button in game window
5. Inspect the profiler
Expected: WebRequestUtils.MakeInitialUrl should cost less time (now ~70ms), it shouldn't cause spikes.
Reproduced with: 5.5.0f3, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
OS: macOS Sierra 10.12.6 (16G29)
Note: Doesn't reproduce on windows (WebRequestUtils.MakeInitialUrl takes ~10ms)
Fixed in 2018.1.0a5
The issue was addressed by adding a new set of APIs to UnityWebRequest, that take instance on System.Uri instead of string URL.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank area appears at the top of Inspector and Build Settings windows when touching and dragging downward with a Wacom tablet pen
- Buttons overlap with the tab divider in the Branch Explorer options when resizing tabs
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
Add comment