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Fixed in 2018.1.X

Fixed in 2017.1.X, 2017.2.X



Found in


Issue ID




Editor crashes at prcore::BlitImageRemapNoScale when creating sprite with texture's format set to R8, RG16, RGB9e5Float, YUY2

Graphics - General


Steps to reproduce:
1. Download
2. Open "test" scene
3. Enter play mode

Results: Editor crashes when creating sprite from texture which's format is R8, RG16, RGB9e5Float or YUY2

Code snippet:
Texture2D tex = new Texture2D(32, 32, TextureFormat.R8, false);
image.sprite = Sprite.Create(tex, new Rect(0f, 0f, 32f, 32f), new Vector2(0f, 0f));

Reproduced with: 2017.3.0a5, 2017.2.0b8, 2017.1.0p5, 5.6.3p1, 5.5.4p3, 5.5.0b5

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