Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
944408
Regression
No
Standalone build shows "Failed to load mono" error if it is located in a folder with a Chinese name
To reproduce:
1. Create a new project
2. Set Scripting Runtime Version to .NET 4.6
3. Build it for Windows standalone to the folder named "test"
4. Launch the build (everything works fine)
5. Change the build's folder name to "测试"
6. Launch the build (Failed to load mono)
Expected: the build launches successfully even if it is located inside a folder named in Chinese
Reproduced in 2017.1.0b1, 2017.1.0f3, 2017.1.0p5, 2017.2.0b8, 2017.3.0a5
Did not reproduce in 2017.1.0a6
Could not reproduce in earlier versions, .NET 4.6 was introduced in 2017.1.0a6
Regression introduced in 2017.1.0b1
Fixed in 2017.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment