Search Issue Tracker
Fixed in 2019.1.X
Votes
4
Found in
5.6.3p1
Issue ID
944524
Regression
No
After Facebook support installation Standalone build finishes with errors
How to reproduce:
1. Create empty project file (notice that Facebook support should be installed later)
2. Try to build it on standalone (Everythings fine)
3. Go to Build Settings and download Facebook build support
4. After installation reopen the same project and go to Build Settings
5. Without any change (leave platform on standalone) try to build it
Actual result: Build completes with three errors
Reproduced with: 5.6.3p1, 2017.1.0p4, 2017.2.0b8, 2017.3.0b5
Note: Tested on Windows and Mac OS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator
Add comment