Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.6f1
Issue ID
1057474
Regression
No
[PLM] A specific asset causes lightmap generation to take very long/throws AddInstancePropertiesJob error
Steps to reproduce:
1. Open user-submitted project
2. Drag _TMP/Inner 2 prefab into the Scene
3. Go to Window->Lighting->Settings (or Window->Rendering->Lighting Settings)
4. Change Lightmapper to Progressive
5. Uncheck auto-generate and click Generate to generate the lightmaps
Expected result: no errors and lightmaps do not take this long to generate
Actual result: lightmaps take an abnormally long time to generate, sometimes throwing errors. Artefacts may also appear in generated textures (see screenshots for comparison)
Reproduced with: 2017.1.1f1, 2017.4.7f1, 2018.1.7f1, 2018.2.0f2, 2018.3.0a5
Notes:
- Versions up to 2018.1 throw an error "[PathTracer] AddInstanceProperties job with hash: ... failed with exit code 5."
- The issue does not seem to reproduce on Mac versions of Unity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment