Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.6f1
Issue ID
1057474
Regression
No
[PLM] A specific asset causes lightmap generation to take very long/throws AddInstancePropertiesJob error
Steps to reproduce:
1. Open user-submitted project
2. Drag _TMP/Inner 2 prefab into the Scene
3. Go to Window->Lighting->Settings (or Window->Rendering->Lighting Settings)
4. Change Lightmapper to Progressive
5. Uncheck auto-generate and click Generate to generate the lightmaps
Expected result: no errors and lightmaps do not take this long to generate
Actual result: lightmaps take an abnormally long time to generate, sometimes throwing errors. Artefacts may also appear in generated textures (see screenshots for comparison)
Reproduced with: 2017.1.1f1, 2017.4.7f1, 2018.1.7f1, 2018.2.0f2, 2018.3.0a5
Notes:
- Versions up to 2018.1 throw an error "[PathTracer] AddInstanceProperties job with hash: ... failed with exit code 5."
- The issue does not seem to reproduce on Mac versions of Unity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
Add comment