Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b7
Issue ID
1048445
Regression
No
[UI] GraphicRaycaster/PhysicsRaycaster.Raycast retruns worldPosition and worldNormal 0 of UI elements in world position
Steps to reproduce:
1. Open QA attached project
2. Press on the cube
3. Notice that worldPosition and worldNormal output is correct
4. Press on the button
5. Notice that worldPosition and worldNormal output is 0
Expected result: worldPosition and worldNormal output should be correct of world space canvas objects
Reproduced in: 2018.3.0a2, 2018.2.0b8, 2018.1.5f1, 2017.4.5f1, 2017.3.2f1, 2017.2.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment