Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1047128
Regression
No
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce:
1. Open user-attached project
2. Select DefaultAvatar in the Hierarchy
3. Add "Animator Controller FAULT" into its Animator Component's Controller field
4. Enter Play Mode and see that two values of value__int are printed
5. Change the Animator Controller to "Animator Controller OK"
6. Enter Play Mode and see that only one value of value__int is printed
Expected behaviour: value__int is printed once like in step 6
Actual behavior: value__int is printed with both initialization and edited values
Reproduced with: 2017.1.1f1, 2017.4.6f1, 2018.1.4f1, 2018.2.0b9, 2018.3.0a1
Note: this seems like an edge case as it was not reproduced from scratch again nor is it clear how the situation came to be this way to begin with
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment