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Changing the type of script properties to custom Struct causes errors wh...
How to reproduce: 1. Open the attached project "1243451.zip" 2. Open the Scene "1" 3. Open script "Test.cs", comment lines 13, 14, 1... Read more
[XR Management][Quest] Windows MR settings are included in Android build...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Observe the log Actual: "Error Unity A scripted object (proba... Read more
[IMGUI] SearchField style in a custom Editors window does not match Edit...
How to reproduce: 1. Open the attached project "1243420.zip" 2. Click "Tools" > "BugTest Window" 3. Start typing in a "BugTest" wind... Read more
[Editor Constraints] ScaleConstraint gets ignored on axes that are set t...
How to reproduce: 1. Open the attached project "1243185.zip" 2. Open the "SampleScene" Scene 3. Select GameObject "Parent (0.5 X Sc... Read more
Render Scale is not applied to the rendered image when 2D Renderer is us...
How to reproduce: 1. Open the attached project named "Case_1241537" 2. Open the Sample Scene and observe the game view 3. Select the... Read more
If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce: 1. Open the attached project "1233991.zip" 2. Open the "test... Read more
Multiplayer HLAPI compilation fails with "Deterministic compilation fail...
Steps to reproduce: 1. Create a new Unity project 2. Import the Multiplayer HLAPI package Expected results: Package is successfully... Read more
[VFX]Cursor changes to maximise window when hovered over scroll bar in T...
Scroll bar doesn’t work smoothly as cursor changes to maximise window when hovered over scroll bar in Target Gameobject window Step... Read more
[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject wind...
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor Steps to repr... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template 2. Find a speedtree shader 3. Click compile and show code This reproduces... Read more
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