Search Issue Tracker
By Design
Votes
0
Found in
2017.3.1f1
Issue ID
1026598
Regression
No
[WebGL] Application.persistentDataPath returns different paths every time new build is created
To reproduce:
1. Open project
2. Build and deploy to itch.io
3. In credits menu, click bottom left for a secret button that shows more info.
4. Click the top yellow button that shows more info.
5. Repeat 2-4 steps.
Expected: Application.persistentDataPath will return the same
Actual: Application.persistentDataPath returns different paths every time new build is created
Reproducible: 2017.3.1f1
Forum thread: https://forum.unity.com/threads/persistentdatapath-returns-different-paths-for-differet-builds.526776/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Name of the Material in the Material Hierarchy Popup window is cut off
- Editor freezes on "Reloading Domain" when initiating a Domain Reload in a specific project
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
Resolution Note (2019.2.X):
This is tied to current design of player prefs. We are changing this to address this and other issues in new loader design. Not going to fix in current versions of Unity.