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GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
[Input] Different buttons are selectable while holding Enter key
Steps to reproduce: 1. Download and open the project "UISubmitReleaseBug.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play ... Read more
Visual Scripting throws an exception during batchmode build
Reproduction steps: 1. Open attached project's "ScriptTest.zip" folder 2. Configure path in Build.bat to match your Editor version 3... Read more
AndroidJavaException is thrown when calling Advertisement.Show()
Steps to reproduce: 1. Open the user's attached project "QuizWorld.zip" 2. Build it to Android with developer option enabled 3. Conn... Read more
[XR SDK] A black screen is rendered in HMD after entering Play mode in t...
Reproduction steps: 1. Open the user's attached "FocusSwitch-A.zip" and "FocusSwitch-B.zip" projects side-by-side 2. Load the "Sampl... Read more
[Legacy Cubemap] NullReferenceException is thrown on the Right Mouse cli...
In Cubemap NullReferenceException is thrown on Right Mouse clicking in six textures (Right, Top, Front, Left, Bottom, Back) refer to... Read more
Keyboard.current.anyKey.wasPressedThisFrame value is incorrect on keyboa...
Reproduction steps: 1. Open user's project "InputBug.zip" 2. Enter Play Mode 3. Click on Game View to get a focus on it 4. Click dif... Read more
Game Objects will lose their parents when moved between Scenes in the Sc...
How to reproduce: 1. Open the attached project "New Unity Project.zip" 2. Open Scene 'a' 3. From the Project view drag Scene 'b' to ... Read more
SpriteMask use GPU inefficiently in Play Mode
Reproduction steps: 1. Open attached project "New Unity Project (2)" 2. Open Scene 'BenchmarkSpriteMask' 3. Play Scene 4. Observe GP... Read more
UI Meshes and Event System Objects not removed between instances of Player
1. Open attached project "ProfilerInstances 2.zip" and scene "SampleScene" 2. Open Memory Profiler by going Window>Analysis>Profiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The font for the Position and Rotation Transform of the Prefab is bold when it is added to the Hierarchy
- UI Builder Hierarchy files are not marked dirty when Inspector fields in Attributes category are changed
- SVG file icons do not use the default asset icon when Vector Graphics package is not installed
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
- Android build fails when StreamingAssets contains 998 or more files