Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.1f1
Issue ID
1031768
Regression
No
[OSX] Enabling GPU Instancing results in shader glitches in Scene view
Steps to reproduce:
1. Open attached project
2. Enable GPU instancing on shader "Leocities_Tileable_SetA"
3. Rotate around in the Scene panel to see the glitch (video attached)
Expected result: shaders do not glitch
Actual result: objects flicker with random colors
Reproduced with: 2017.3.0a1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b3
Note: this issue does not occur in Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment