Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0a1
2018.2.0b3
Issue ID
1035038
Regression
Yes
Transform gizmo flickers in Editor when Rendering API is set to Directx12
In 2018.2.0b3 set the renderer to Directx12 and move the mouse around whil you have an object selected.
notice hte grid and the Transform widget is flickering.
Does not happen in Directx11.
Does not happen on my Desktop PC which has an Nvidia GTX 1080, only happens on my laptop, which has an Intel integrated 520.
Happened a whole lot less when I tried recording it.
Reproducible on Unity 2018.2 0a1 -> 0b3 and Trunk
Not reproducible on Unity 2018.1.0f3 or 2017.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment