Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.3.X, 2022.1.X
Duplicate in 2021.3.X
Votes
1
Found in
2019.4
2019.4.6f1
2020.3
2021.1
2021.2
Issue ID
1328727
Regression
No
Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly
Reproduction steps:
1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'
2. Open 'SampleScene' in Assets\Scenes
3. Play Scene
4. Click on the middle of the platform on top in Game view
Expected result: Character can path correctly with NavMeshLink
Actual result: Character can't path correctly with NavMeshLink
Reproducible with: 0.1.0-preview.2 (2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a15)
Could not test with: 2018.4.33f1 (could not compile scripts)
Notes:
• This issue doesn't occur when you disable the NavMesh Link
• This issue doesn't occur when NavMeshLink is set to Bidirectional
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing space in Cache Server documentation link tooltip in Project Settings
- Android soft keyboard's arrows and select tools do not have visual feedback when Hide Mobile Input is enabled
- No padding in the UI Toolkit Project Settings
- Unity Perforce: Connection is extremely slow or times out when "Scan Local Packages on Connect" is enabled in Version Control while the project has many local packages
- Not compatible Style Sheets can be selected in the TSS files under "Style Sheets"
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a10
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.34f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.40f1