Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.3.X, 2022.1.X
Duplicate in 2021.3.X
Votes
1
Found in
2019.4
2019.4.6f1
2020.3
2021.1
2021.2
Issue ID
1328727
Regression
No
Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly
Reproduction steps:
1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'
2. Open 'SampleScene' in Assets\Scenes
3. Play Scene
4. Click on the middle of the platform on top in Game view
Expected result: Character can path correctly with NavMeshLink
Actual result: Character can't path correctly with NavMeshLink
Reproducible with: 0.1.0-preview.2 (2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a15)
Could not test with: 2018.4.33f1 (could not compile scripts)
Notes:
• This issue doesn't occur when you disable the NavMesh Link
• This issue doesn't occur when NavMeshLink is set to Bidirectional
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a10
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.34f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.40f1