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Fixed in 2022.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.3.X, 2022.1.X

Duplicate in 2021.3.X

Votes

1

Found in

2019.4

2019.4.6f1

2020.3

2021.1

2021.2

Issue ID

1328727

Regression

No

Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly

AI Navigation

-

Reproduction steps:
1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'
2. Open 'SampleScene' in Assets\Scenes
3. Play Scene
4. Click on the middle of the platform on top in Game view

Expected result: Character can path correctly with NavMeshLink
Actual result: Character can't path correctly with NavMeshLink

Reproducible with: 0.1.0-preview.2 (2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a15)
Could not test with: 2018.4.33f1 (could not compile scripts)

Notes:
• This issue doesn't occur when you disable the NavMesh Link
• This issue doesn't occur when NavMeshLink is set to Bidirectional

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a10

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.1f1

  3. Resolution Note (fix version 2021.3):

    Fixed in: 2021.3.2f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.34f1

  5. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.40f1

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