Search Issue Tracker
Active
Votes
2
Found in [Package]
1.17.17
Issue ID
1314360
Regression
No
[Addressables] Addressables are not using a Custom AssetBundle Provider when loading assets into the Scene
Reproduction steps:
1. Open the attached project "AddressablesBug.zip"
2. Delete old AddressableAssetsData folder
3. Create AddressableAssetSettings
4. If "Legacy Bundles Detected" window pops up, click Ignore
4. Create MyGroup and assign assets from DLC folder to this group (Cube1, Image1, Material1)
5. Press "Simplify Addressables Names" on each asset
6. Set the Asset Bundle Provider property to Custom AssetBundle Provider for MyGroup
7. Build -> New Build -> Default Build Script
8. Press Play and click the button on the screen
Expected result: The cube is loaded in the Scene
Actual result: The cube does not load, these errors pop up:
"ArgumentException: The Object you want to instantiate is null." 'UnityEngine.ResourceManagement.Exceptions.UnknownResourceProviderException' was thrown., ProviderId=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider "
Reproducible with: 1.14.2 - 1.17.17 (2019.4.25f1, 2020.3.7f1, 2021.1.8f1, 2021.2.0a17)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment