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Won't Fix
Votes
0
Found in
2020.2.0b6
2020.3
2020.3.5f1
2021.1
2021.2
Issue ID
1332499
Regression
Yes
Selecting a Shader throws an "Invalid conditional expression" error from Varyings.hlsl
How to reproduce:
1. Open the user's attached "ShaderGraphErrorsAfterUpgrading 2019.4.25.zip" project
2. In the Project window go VFX -> _Materials and click on "Shader_Graph_DiscoBall_BaseColor_NoFog"
3. Observe the Console and the Inspector for "Shader_Graph_DiscoBall_BaseColor_NoFog"
Expected results: There are no errors in the Console and in the Inspector for "Shader_Graph_DiscoBall_BaseColor_NoFog"
Actual results: There are 2 errors in the Console and in the Inspector for "Shader_Graph_DiscoBall_BaseColor_NoFog"
Reproducible with: 2020.2.0b6, 2020.3.7f1, 2021.1.5f1, 2021.2.0a14
Not reproducible with: 2018.4.33f1, 2019.4.26f1, 2020.2.0b5
Note:
-The errors are:
Shader error in 'DiscoBall_BaseColor_NoFog': Invalid conditional expression
Comments (1)
-
Metthatron
Jan 05, 2022 09:10
I haven't seen then files but I am assuming you are using a custom HLSL inside the Shader graph. I have encountered this error while exploring the UOP repository in URP 10.2.+, there is a leap in URP's handling of of branching in custom HLSL Shaders.
For example:
#if SHADERGRAPH_PREVIEW
should become:
#if defined(SHADERGRAPH_PREVIEW)
(Note : you don't need to do the same for #ifndef branch ...if not defined.)
and this solved my errors.
Hope this helps anyone coming across it.
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Resolution Note (2021.2.X):
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