Search Issue Tracker
Not Reproducible
Not Reproducible in 2018.2.X
Votes
0
Found in
2018.2.0b1
Issue ID
1027583
Regression
Yes
[iOS] Replacing Development build fails if project was built and deployed on device via Xcode
How to reproduce:
1. Open the attached project
2. Make sure Development build is enabled
3. Build Sample Scene
4. Build and Run created project via Xcode on device
5. Close Xcode
6. Build project in Unity again with the same title
7. In popup click Replace
Result: Build fails
"IOException: Failed to Copy File / Directory from 'Temp/StagingArea/Trampoline' to '/Users/ieva/Downloads/UI/UICrashtest_ios_TRUNK_Debug': destination path already exists."
Note: Issue didn't reproduce with non development build.
Also didn't reproduce if project wasn't built and run on device.
Only building project, but not deploying doesn't reproduce this issue.
Reproducible: 2018.2.0a5, 2018.2.0b1
Not reproducible: 2018.1.0b13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment