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0
votes
By Design

Graphics.DrawMesh inside OnRenderObject does not display a mesh on both ...

Graphics - General

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Nov 08, 2017

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Version/s: 2018.1.0a3

Steps to reproduce:1. Open attached project2. Play the scene3. Notice that the drawn mesh does not appear in both of the views4. Try... Read more

0
votes
Duplicate
0
votes
Fixed

[Android][Gradle] Unnecessary .so files are created for untargetted arch...

Build Pipeline

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Nov 08, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "AarUnpackingTest.zip" project.2. Go to build settings and make sure "Target Architectur... Read more

1
votes
Fixed

Canvas Batching System Dirties Project User-Created Materials when using...

uGUI

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Nov 08, 2017

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Version/s: 2017.2.0p1, 2017.2.0b1

Steps to reproduce:1. Open user attached project2. Enable the "Rect Mask 2D" component on the "Panel" Gameobject3. Play the scene, t... Read more

0
votes
Won't Fix

Loading a new Scene resets Input

Input

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Oct 30, 2017

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Version/s: 2017.3.0b5

Reproduction steps: 1. Open "MinimalRepro" project2. Enter Play Mode3. Hold "A/D" or the "Left/Right Arrow"4. See that the Console o... Read more

0
votes
Won't Fix

Playmode tint is not applied to Service tab

Themes

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Oct 31, 2017

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Version/s: 2018.1.0a2

Reproduction steps:1. Create a new project.2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors-... Read more

1
votes
Fixed

Editing light probes is slow when large number of light probes are active

Progressive Lightmapper

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Nov 07, 2017

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Version/s: 2017.2.0f2

To reproduce:1) Open attached project and scene2) Enable all Light Probes in Hierarchy3) Try interacting (move/edit) with one of the... Read more

0
votes
Fixed

MaterialPropertyBlock calls GC.Alloc when using MaterialPropertyBlock.Ge...

Graphics - General

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Nov 09, 2017

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Version/s: 2018.1.0a1, 2018.1.0a3

Reproduction steps:1. Open project attached (repro.zip).2. Open scene "Scene".3. Open Profiler.4. Press Play. Expected result: GC.Al... Read more

0
votes
Fixed

[AntiAliasing] "Invalid antiAliasing value (must be at least 1)" error o...

Graphics - General

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Nov 09, 2017

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Version/s: 2018.1.0a2, 2018.1.0a3

Console spams error "Invalid antiAliasing value (must be at least 1)" when we set antialiasing to "disabled" in quality settings and... Read more

3
votes
Duplicate

SSAO in Forward rendering does not use Cutout from Shader

Speedtree Integration

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Nov 01, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open Unity, create a new project and open it2. Download "SSAO+Cutout_Bug_005.unitypackage" file that I attached3. I... Read more

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