Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a3
Issue ID
1087322
Regression
No
[Android] [LWRP] A huge hiccup on Shader Parse once the scene is running
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Graphics API is set to Gles2
3) Build and Run project on a device
4) Mak sure Scenes is Market, Pipeline is LWRP and Quality settings is set to Low
5) Click on Run Test
Note: After couple of seconds there will be a huge hiccup and app will freeze for 5-10 seconds (see attached image of the profiler)
Expected result: Shader parse should not make such a huge hiccup
Reproduced with:
2019.1.0a3
Devices under testing:
Reproduced with:
VLNQA00108 LG Leon, OS:5.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 306
Not reproduced with:
VLNQA00129 Nvidia SHIELD Tablet, OS:6.0.1, CPU:armeabi-v7a, GPU:NVIDIA Tegra
VLNQA00009 Samsung Galaxy Note8, OS:8.0.0, CPU:arm64-v8a, GPU:Mali-G71
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2019.1.X):
By design: normal process of loading scene shaders, same as with built-in pipeline