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Fixed in 2019.1

Fixed in 2018.4

Votes

0

Found in

2018.2.0a4

2018.3.0b5

Issue ID

1087981

Regression

Yes

Audio is playing even when there is no Audio Listener in the scene.

Audio

-

Audio Clip is being played even when there is no Audio Listener component in the scene.

Steps to reproduce:
1. Create a new project.
2. Remove Audio Listener component from the Main Camera.
3. Add an Audio Source in the scene with an audio clip attached.
4. Play the scene.

Actual Result: Audio is playing in the scene.

Expected Result: Audio shouldn't be played. A warning message should be shown in the console like older Unity versions, "There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene"

Reproducible On: 2018.2.0a4, 2018.3.0b5, 2019.1.0a3
Works Fine On: 2018.2.0a3, 2018.1.0

Note:
- Appears on both OSX and Windows.

Comments (4)

  1. 2a340c734a18a8dac6eecd61eb8635f5?d=mm

    raelynn_unity

    Oct 04, 2019 23:23

    This issue is still present in 2019.2.6f1 *only* in device builds. In-editor this bug is fixed but both Android and iOS builds will play audio without an active listener in the scene.

  2. 1b607a31fa074877ec1ab0a63d755d50?d=mm

    AndreasO

    Jul 13, 2019 16:19

    Still happens in 2018.4.3f1. This needs to be fixed in 2018.4 LTS as well!!

  3. E768f0b8c2d08eb7e3848f2f89aaaa63?d=mm

    ackro

    Mar 25, 2019 22:04

    I think this is a high priority bug and it should be fixed prior to 2019.1 btw the volume falloff also doesnt working. every sound plays with 100% volume regardless of the falloff settings and the distance from source.

  4. 6ca5d4422ab3a200423168a632df853c?d=mm

    Sam-Sproutel

    Mar 01, 2019 16:15

    This issue also occurs on 2018.3.6f1

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