Search Issue Tracker
Fixed
Fixed in 6000.0.23f1
Votes
0
Found in
2021.3.44f1
2022.3.47f1
6000.0.20f1
Issue ID
UUM-82256
Regression
No
Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
How to reproduce:
1. Open the “LightBakingIssueSceneRepro“ project
2. Open the “SampleScene“
3. Move the “Arrow“ GameObject in the Scene view
4. Observe the Terrain
Expected result: No seam in the shadow at the edge of the Terrain tiles
Actual result: A seam in the shadow at the edge of the Terrain tile
Reproducible with: 2021.3.44f1, 2022.3.47f1, 6000.0.20f1
Reproducible on: macOS 14.6.1 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Notes:
- The seams appear at the edge of the Terrain tiles (which have adjacent Terrain tiles) when the edges go through a shadow
- Changing the value of Lightmap Padding has no effect
- Reproducible in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
Add comment