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Value of the Shader Property jumps from minimum value to 0.1 when it is ...
To reproduce:1. Open the attached project;2. Click on "ToonClassic" material;3. Change its Shininess using slide. Expected result: v... Read more
Directly serializing Matrix4X4 with JsonUtility yields different results...
To reproduce: 1. Open the project, attached by the user (JsonSerializationBugTest.zip)2. Open the "TestScene"3. Enter Play mode4. Ob... Read more
Editor crash when trying to use ParticleSystem.Emit If "Size over Lifeti...
How to reproduce:1. Download attached project file and open "Demo" Scene2. Enter Play mode Actual result: Unity crash Reproduced wit... Read more
Editor crash on play
How to reproduce:1. Open attached project by user2. Play the scene3. Wait 5secs Expected result: No crashActual result: Editor crash... Read more
[iOS 11][Metal][Unity 5.6] Execution error appears (IOAF code 4) when fo...
To reproduce:1. Open project attached by the user2. Make sure you set device's graphics API to Metal3. Build it for iOS with "TEST" ... Read more
Editor performance is low in Play mode when using Vertical Layout Group ...
Using Vertical Layout Group on Scroll Views Content drops the performance drops significantly. To reproduce:1. Open users attached p... Read more
[MacOS] Unity Editor crashes when loading LuScene after making changes t...
Steps to Reproduce: 1. Create an empty scene with Main Camera and Directional Light if not there by default2.Create a 3D cube3.Add a... Read more
Missing Z coordinate in UnityCustomRenderTexture.cginc
In UnityCustomRenderTexture.cginc, notice that in line 210 TEXCOORD0 is float2, but should be float3 in order to work with 3D textur... Read more
[iOS] Unity Ads are corrupted on iPhone X
Unity ADs crops wrong on iPhone X. Steps:1. Build and Run attached project (UnityAdsAssetStoreTest.zip)2. In Player: Enter Game ID3.... Read more
VideoPlayer with SkipOnDrop false does not show correct frames and time
Steps to reproduce:1. Open attached project "VideoPlayerTimescaleTest.zip"Inside there is a video that just shows frames and time pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used