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Duplicate
Votes
6
Found in
2018.3.0b3
Issue ID
1086743
Regression
No
Editor crashes with GC_win32_get_mem when Serializable object has a reference to other System.Serialized object
How to reproduce:
1. Open attached "FirepowerAI" project
2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes
3. Select "Map" object in Hierarchy and click button "Build Cover Nodes" in Inspector
4. Enter Play Mode
Expected result: Editor does not crash
Actual result: Editor crashes
Reproduced with: 2018.3.0b5, 2019.1.0a3
Could not reproduce with earlier major versions of Unity because of compilation errors
Notes: Editor spams a lot of Fatal error windows "Too many heap sections".
Comments (2)
-
Peter77
Oct 23, 2018 19:09
Related forum thread:
https://forum.unity.com/threads/case-1092711-crash-with-too-many-heap-on-gc.571906/ -
cygnusprojects
Oct 23, 2018 18:18
'Too many heap sections' also turned up in my testing of the 2018.3 beta.
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Resolution Note:
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