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Duplicate

Votes

6

Found in

2018.3.0b3

Issue ID

1086743

Regression

No

Editor crashes with GC_win32_get_mem when Serializable object has a reference to other System.Serialized object

Mono

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Priority: 3Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open attached "FirepowerAI" project
2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes
3. Select "Map" object in Hierarchy and click button "Build Cover Nodes" in Inspector
4. Enter Play Mode

Expected result: Editor does not crash
Actual result: Editor crashes

Reproduced with: 2018.3.0b5, 2019.1.0a3
Could not reproduce with earlier major versions of Unity because of compilation errors

Notes: Editor spams a lot of Fatal error windows "Too many heap sections".

Response avatar

Resolution Note:

Duplicate issue. This has been fixed for 2018.3

Comments (2)

  1. 44373ed50e055c522985f9d9fc8e0e55?d=mm

    cygnusprojects

    Oct 23, 2018 18:18

    'Too many heap sections' also turned up in my testing of the 2018.3 beta.

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