Search Issue Tracker
Duplicate
Votes
6
Found in
2018.3.0b3
Issue ID
1086743
Regression
No
Editor crashes with GC_win32_get_mem when Serializable object has a reference to other System.Serialized object
How to reproduce:
1. Open attached "FirepowerAI" project
2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes
3. Select "Map" object in Hierarchy and click button "Build Cover Nodes" in Inspector
4. Enter Play Mode
Expected result: Editor does not crash
Actual result: Editor crashes
Reproduced with: 2018.3.0b5, 2019.1.0a3
Could not reproduce with earlier major versions of Unity because of compilation errors
Notes: Editor spams a lot of Fatal error windows "Too many heap sections".
Comments (2)
-
Peter77
Oct 23, 2018 19:09
Related forum thread:
https://forum.unity.com/threads/case-1092711-crash-with-too-many-heap-on-gc.571906/ -
cygnusprojects
Oct 23, 2018 18:18
'Too many heap sections' also turned up in my testing of the 2018.3 beta.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IMGUIContainer cannot be used in a panel drawn by cameras." error thrown when adding IMGUI Container in UI Builder > Hierarchy
- Crash on GameObject::RemoveComponentFromGameObjectInternal when opening a specific project
- Sidebar text in Package Manager does not disappear when sidebar is at its minimum size
- The edge of the Terrain is breaking when painting along the edges where the two Terrains connect
- UI Builder Scroll button for Code Preview section automatically selects all of the code
Resolution Note:
Duplicate issue. This has been fixed for 2018.3