Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.3.X
Votes
0
Found in
2018.3.0b2
Issue ID
1085304
Regression
No
GameObject.AddComponent performance severely degrades in execution time with each call when the call is inside a namespace
How to reproduce:
1. Open user-submitted project (AddComponentDegradation)
2. Open the Scene 'RuntimeTest' and enter Play Mode, observe the Console window
3. Open the Scene 'RuntimeTestWithNamespace' and enter Play Mode, observe the Console window
Expected result: performance in the 'RuntimeTestWithNamespace' scene does not degrade with each call
Actual result: performance in the 'RuntimeTestWithNamespace' scene degrades with each call
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b5, 2019.1.0a3
Notes:
The issue can also be reproduced in a built player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment