Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.3.X
Votes
0
Found in
2018.3.0b2
Issue ID
1085304
Regression
No
GameObject.AddComponent performance severely degrades in execution time with each call when the call is inside a namespace
How to reproduce:
1. Open user-submitted project (AddComponentDegradation)
2. Open the Scene 'RuntimeTest' and enter Play Mode, observe the Console window
3. Open the Scene 'RuntimeTestWithNamespace' and enter Play Mode, observe the Console window
Expected result: performance in the 'RuntimeTestWithNamespace' scene does not degrade with each call
Actual result: performance in the 'RuntimeTestWithNamespace' scene degrades with each call
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b5, 2019.1.0a3
Notes:
The issue can also be reproduced in a built player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView drag and drop operation is not cancelled when a modal opens over it
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
Add comment