Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b8
Issue ID
1006561
Regression
No
Default preset is not applied when dragging component from Project window to Inspector
To reproduce:
1. Open the "Unity2018.1.0b8 - Default Preset Bug.zip" project
2. Select "Presets/MyComponentPreset0" in Project window and set Test Value to 100
3. Open the Sample Scene, drag MyComponent script to PresetTarget game object in the Hierarchy
4. Observe that TestValue is 100
5. Drag the MyComponentScript into the Inspector
6. Observe that TestValue is 0
Expected: dragging component to Inspector applies the default preset of the component
Reproduced in 2018.1.0a6, 2018.1.0b1, 2018.1.0b8, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment