Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b8
Issue ID
1006401
Regression
No
Lens Flare not working in HDRP preset project
How to reproduce:
1. Create "3D - High definition" project
2. Add point light \ dummy object
3. Create simple Flare
4. Attach flare to Point light flare field \ Lens Flare component
5. Enter Play Mode
Actual result: Lens Flare not working in HDRP preset project (Does not appear in Play mode)
Expected result: Lens flares are drawn normally (as in 2017 stable release)
Reproduced with: 2018.1.0b9, 2018.2.0a2
-------------
Won't Fix:
SRP don't support the Overlay layer and Lens flare are render in Overlay.
Mean SRP doesn't support Lens Flare. This is an old feature that we want to deprecate anyway.
Note: This is general to SRP, either LW or HD (this bug is not specific HD).
Currently, the true issue is that SRP haven't disable fully the Overlay rendering pass, it is done after the Render() SRP and only in SceneView. This is what we will fix.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
shubhamswaraj2021
Aug 19, 2020 05:41
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
meave2323
Mar 17, 2020 10:12
There are the very nice post here you can look the latest web site https://setclockwindows.com and seen the how can set the time in windows clock in computer this is the very use full information here to users can access the all setting forever.