Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.0b1
Issue ID
1006573
Regression
Yes
[iOS] Increased memory usage on empty project
Reproduction steps:
1. Create a new project.
2. Build it for iOS.
3. Wait until memory usage increase starts to stall.
3. Compare memory usage between versions 2017.3.0a1 and 2017.3.0b1.
- Tested with Xcode using Debug navigator and Editor profiler.
Actual behavior:
2017.3.0a1 - 37.6 mb
2017.3.0b1 - 44 mb
Expected behavior:
2017.3.0a1 - 37.6 mb
2017.3.0b1 ~ 37.6 mb
Reproduced with:
iOS
2017.3.0b1, 2017.3.1p2
Not reproducible with:
2017.3.0a1
Note:
Results may vary between devices.
Fixed:
2018.1.0b9 - 41.2 mb
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment