Search Issue Tracker
By Design
Votes
0
Found in
5.6.5f1
Issue ID
1006301
Regression
No
Animations causes certain frames of animation to happen twice
How to reproduce:
1. Download attached project file and open "testScene" scene
2. Enter Play Mode. Notice Console log:
Plays at 8 (a debug statement from the script to say it's calling test anim at frame 8)
Starts at 8 (the first animation event)
End at 19 (the second animation event) (this makes sense, the animation lasts 12 frames (frames 8 through 19 together). However, if you move the second event over to 0:12 something odd happens)
3. Move test animation event from 11 to 12
4. Enter Play Mode. Because you moved it one over, you expect it to finish on frame 20. You get the following messages:
Plays at 8 (a debug statement from the script to say it's calling test animation at frame 8)
Starts at 8 (the first animation event)
End at 21 (the second animation event)
Actual result: It ends on frame 21, meaning an extra frame happened here. Our 13 frame animation has lasted 14 frames and that is the core of the problem.
Reproduced with: 5.6.5f1, 2017.1.3p1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord6' at /(243) (on d3d11)" error thrown when UV2-UV7 is connected to Base Color In Fullscreen Shader Graph
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
Add comment