Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.1f1
Issue ID
1006396
Regression
No
Rigidbody with 0.1 mass and (0, 0, 0) velocity sometimes ignores Gravity
How to reproduce:
1. Download attached project file and open "main2" Scene
2. Enter Play mode (AD to drive the forklift, and WS to move the lift thing)
3. Put box on forklift, then remove the platform by dragging it on the x-axis, without moving on any other axis
Actual result: When a Rigidbody with 0.1 units mass comes to (0, 0, 0) velocity, gravity did not act on the object anymore. It started acting again when the object was affected in some way, like it being toughed by another object.
Reproduced with: 2017.2.2f1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #999267