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Fixed in Unity 2019.1

Votes

6

Found in

2017.3.1p2

Issue ID

1006704

Regression

Yes

When building Editor.log "Build Report" has incorrect values

Deployment Management

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

Reproduction Steps:
1. Create new project
2. Build for standalone or iOS
3. Open "Console" application
4. Select "Editor.log"
5. Find "Build Report"
6. Notice that "Complete size" is incorrect

iOS:
Build Report
Uncompressed usage by category:
Textures 0.0 kb 0.0%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 16.4 kb 0.0%
Other Assets 1.2 kb 0.0%
Levels 5.2 kb 0.0%
Scripts 608.1 kb 0.1%
Included DLLs 0.0 kb 0.0%
File headers 9.1 kb 0.0%
Complete size 584.6 mb 100.0%

Expected: Complete size is total size of all the above sizes.

Reproduced on versions: Unity 2017.3.1p3, 2018.1.0b9, 2018.2.0a2
Did not reproduce on versions: Unity 2017.2.2f1

Comments (2)

  1. 9fdc43107c4415a606560bc9903187e1?d=mm

    laurencenairne

    May 01, 2018 08:42

    Yeah, in a fairly lean project I'm getting this b*******...

    Build Report
    Uncompressed usage by category:
    Textures 9.4 mb 1.7%
    Meshes 339.4 kb 0.1%
    Animations 0.0 kb 0.0%
    Sounds 0.0 kb 0.0%
    Shaders 26.3 kb 0.0%
    Other Assets 479.0 kb 0.1%
    Levels 97.5 kb 0.0%
    Scripts 735.8 kb 0.1%
    Included DLLs 10.9 mb 2.0%
    File headers 19.3 kb 0.0%
    Complete size 545.2 mb 100.0%

  2. 4df929fe856abfd22b5b39910cacfeca?d=mm

    fourthWallArtist

    Apr 13, 2018 23:15

    This is a constant problem. Why is that occurring? I hope unity does not just say fixed on new unity version. Because that usually doesn't happen. They just like to close tickets instead of resolving them. I feel like every time I vote on one of these they ignore it.

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