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Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
6
Found in
2017.3.0a2
2017.3.1p2
Issue ID
1006704
Regression
Yes
When building Editor.log "Build Report" has incorrect values
Reproduction Steps:
1. Create new project
2. Build for standalone or iOS
3. Open "Console" application
4. Select "Editor.log"
5. Find "Build Report"
6. Notice that "Complete size" is incorrect
iOS:
Build Report
Uncompressed usage by category:
Textures 0.0 kb 0.0%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 16.4 kb 0.0%
Other Assets 1.2 kb 0.0%
Levels 5.2 kb 0.0%
Scripts 608.1 kb 0.1%
Included DLLs 0.0 kb 0.0%
File headers 9.1 kb 0.0%
Complete size 584.6 mb 100.0%
Expected: Complete size is total size of all the above sizes.
Reproduced on versions: Unity 2017.3.1p3, 2018.1.0b9, 2018.2.0a2
Did not reproduce on versions: Unity 2017.2.2f1
Comments (2)
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laurencenairne
May 01, 2018 08:42
Yeah, in a fairly lean project I'm getting this b*******...
Build Report
Uncompressed usage by category:
Textures 9.4 mb 1.7%
Meshes 339.4 kb 0.1%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 26.3 kb 0.0%
Other Assets 479.0 kb 0.1%
Levels 97.5 kb 0.0%
Scripts 735.8 kb 0.1%
Included DLLs 10.9 mb 2.0%
File headers 19.3 kb 0.0%
Complete size 545.2 mb 100.0%
fourthWallArtist
Apr 13, 2018 23:15
This is a constant problem. Why is that occurring? I hope unity does not just say fixed on new unity version. Because that usually doesn't happen. They just like to close tickets instead of resolving them. I feel like every time I vote on one of these they ignore it.