Search Issue Tracker

Fixed in 2019.1

Fixed in 2017.4, 2018.2, 2018.3

Votes

6

Found in

2017.3.1p2

2017.3.0a2

Issue ID

1006704

Regression

Yes

When building Editor.log "Build Report" has incorrect values

Deployment Management

-

Reproduction Steps:
1. Create new project
2. Build for standalone or iOS
3. Open "Console" application
4. Select "Editor.log"
5. Find "Build Report"
6. Notice that "Complete size" is incorrect

iOS:
Build Report
Uncompressed usage by category:
Textures 0.0 kb 0.0%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 16.4 kb 0.0%
Other Assets 1.2 kb 0.0%
Levels 5.2 kb 0.0%
Scripts 608.1 kb 0.1%
Included DLLs 0.0 kb 0.0%
File headers 9.1 kb 0.0%
Complete size 584.6 mb 100.0%

Expected: Complete size is total size of all the above sizes.

Reproduced on versions: Unity 2017.3.1p3, 2018.1.0b9, 2018.2.0a2
Did not reproduce on versions: Unity 2017.2.2f1

Comments (2)

  1. 9fdc43107c4415a606560bc9903187e1?d=mm

    laurencenairne

    May 01, 2018 08:42

    Yeah, in a fairly lean project I'm getting this b*******...

    Build Report
    Uncompressed usage by category:
    Textures 9.4 mb 1.7%
    Meshes 339.4 kb 0.1%
    Animations 0.0 kb 0.0%
    Sounds 0.0 kb 0.0%
    Shaders 26.3 kb 0.0%
    Other Assets 479.0 kb 0.1%
    Levels 97.5 kb 0.0%
    Scripts 735.8 kb 0.1%
    Included DLLs 10.9 mb 2.0%
    File headers 19.3 kb 0.0%
    Complete size 545.2 mb 100.0%

  2. 4df929fe856abfd22b5b39910cacfeca?d=mm

    fourthWallArtist

    Apr 13, 2018 23:15

    This is a constant problem. Why is that occurring? I hope unity does not just say fixed on new unity version. Because that usually doesn't happen. They just like to close tickets instead of resolving them. I feel like every time I vote on one of these they ignore it.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.