Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b4
Issue ID
994822
Regression
No
[FBX] Position Constraint is not converted correctly when exporting FBX from Maya
To reproduce:
1. Open user's project
2. Find game object joint3 in Hierarchy window
3. In Inspector window, expand Constraint settings
4. Observe Position Offset fields
Expected: constraint parameters are imported correctly (same values as in Maya)
Actual: constraint parameters are imported with 10^-2 difference (value not converted correctly)
Reproduced in: 2017.2.1p3, 2017.3.0p4, 2018.1.0b6
Note: check user's attached pictures for comparison between Maya and Unity constraint values
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment