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Fixed in 2018.3



Found in


Issue ID




[FBX] Position Constraint is not converted correctly when exporting FBX from Maya

Asset Import Pipeline


To reproduce:
1. Open user's project
2. Find game object joint3 in Hierarchy window
3. In Inspector window, expand Constraint settings
4. Observe Position Offset fields

Expected: constraint parameters are imported correctly (same values as in Maya)
Actual: constraint parameters are imported with 10^-2 difference (value not converted correctly)

Reproduced in: 2017.2.1p3, 2017.3.0p4, 2018.1.0b6

Note: check user's attached pictures for comparison between Maya and Unity constraint values

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