Search Issue Tracker
Duplicate
Votes
1
Found in
2017.3.0f2
2017.3.0f3
Issue ID
994789
Regression
Yes
[2017.3] Dll files in Editor folders are not treated as Editor scripts
How to reproduce:
1. Open the "ReproProject.zip" project
2. Notice the error in Console tab
Actual result: Facebook.Unity.FB is defined multiple times (FacebookSDK/Plugins/Editor/Facebook.Unity.PlatformEditor.FB and FacebookSDK/Plugins/Facebook.Unity.FB).
Expected result: Facebook.Unity.PlatformEditor shouldn't be treated as a runtime script.
Reproducible with: 2017.3.0f2 2017.3.1f1.
Regression introduced in: 2017.3.0f2.
Not reproducible with:2018.2.0a1, 2018.1.0b5, 2017.3.0f1, 2017.3.0a1, 2018.2.1p3, 2017.1.3f1, 5.6.5f1.
Error: Assets/FacebookSDK/Examples/Scripts/MenuBase.cs(174,17): error CS0433: The imported type `Facebook.Unity.FB' is defined multiple times.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
This is a duplicate of issue #982271