Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.5.4p5
Issue ID
988907
Regression
No
[iOS][IL2cpp] The C++ code generation done by IL2CPP is wrong when using the C# "out" keyword
Reproduction Steps:
1. Open User's project
2. Set Scripting Backend to IL2CPP
3. Open "ffi_unity.cs" and "ffi.cs"
Correct:
4. Set print_and_change_value_ios parameter to "ref"
5. Build for iOS
6. In Xcode console notice that "argument current value is 11" is printed
Incorrect:
7. Change print_and_change_value_ios parameter to "out"
8. Build for iOS
9. Notice that "argument current value is 0" is printed.
Note: User included very useful README.md that explains the bug more in depth.
Expected behaviour: Ref and Out keywords work the same.
Actual result: C# Out keyword is working incorrectly with IL2CPP code generation.
Reproduced on versions: Unity 5.5.6f1, 5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1f1, 2018.1.0b6
Reproduced on device: iPhone 7 Plus iOS 10.3.2
Did not reproduce with Mono.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment