Search Issue Tracker
Fixed in 2018.2.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0p4
Issue ID
995079
Regression
Yes
[iOS] Display.SetResolution silently fails during first frame
Steps:
1. Build and run attached project ("DisplayManagerFail.zip") for iOS (iPad mini recommended)
Expected: resolution is set to 1024x768.
Actual: resolution is not changed. It stays at 2048x1536.
Reproduced with: 2017.2.1p3, 2017.3.1f1, 2018.1.0b6.
Not reproduced with: 2017.3.0p1.
Tested with: iPad mini 3 (iOS 10.3.2).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux][Mono] Crash on mono_exception_walk_trace when entering the Play Mode
- Memory usage rapidly increases when capturing a GameObject with a Line Renderer Component using Texture2D.ReadPixels
- Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API
- [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
- RegisterValueChangeCallback is not called when changing the PropertyField value
Add comment