Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
990970
Regression
No
Unity animations are not blending correctly when they are mixed with AnimationLayerMixer
How to reproduce:
1. Open given Unity project
2. Enter "NoMixer" scene
3. Enter Play Mode
4. Press Spacebar
-- Character animation is blending properly
5. Exit Play Mode
6. Enter "MixerBlend" scene
7. Enter Play Mode
8. Press Spacebar
-- Character animation is not blending correctly
Expected result: Character animation to blend properly in both scenes
Actual result: Character animation is blent properly only when it's made without mixer
Reproducible with: 2018.1.0b6, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1,
Notes:
Cannot test on 5.6 and 2017.1 because of compiler errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment