Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
990970
Regression
No
Unity animations are not blending correctly when they are mixed with AnimationLayerMixer
How to reproduce:
1. Open given Unity project
2. Enter "NoMixer" scene
3. Enter Play Mode
4. Press Spacebar
-- Character animation is blending properly
5. Exit Play Mode
6. Enter "MixerBlend" scene
7. Enter Play Mode
8. Press Spacebar
-- Character animation is not blending correctly
Expected result: Character animation to blend properly in both scenes
Actual result: Character animation is blent properly only when it's made without mixer
Reproducible with: 2018.1.0b6, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1,
Notes:
Cannot test on 5.6 and 2017.1 because of compiler errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment