Search Issue Tracker
Active
Votes
0
Found in
2017.1.2p4
Issue ID
994269
Regression
No
Changing the path of an asset is not recognized as a change on some BuildTarget platforms for Assetbundles
Steps to reproduce:
1. Download and open the attached project
2. Make sure you are on the same platform as the assetbundle build target (in the project, bundle target is set to Android in the EditorScript.cs)
3. Select Assets/Test AssetBundle build
Expected result: "First CRC" and "After moving CRC" should be different
Actual result: "First CRC" and "After moving CRC" are the same
Reproduced on 5.5.6f1, 5.65p1 2017.1.2p4, 2017.1.3p1, 2017.2.1p3, 2017.3.1f1, 2018.1.0b6, 2018.2.0a1
Reproduced on modules: StandaloneWindows, Android, iOS, tvOS, WebGL, StandaloneOSX
Not reproduced on modules: StandaloneWindows64, StandaloneLinux
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment