Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a3
2018.1.0b3
Issue ID
990984
Regression
Yes
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two physics objects on top of each other
To reproduce:
1. Open the project, attached by the tester (see link in edit)
2. Launch the standalone build
3. Host the game
4. Enter Play mode in the Editor
5. Connect to the game
Expected: the Editor doesn't crash when physics objects are spawned on each other
Reproduced in 2018.1.0a3, 2018.1.0b3, 2018.1.0b4
Did not reproduce in 2017.3.0p3
Regression introduced in 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment