Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a3
2018.1.0b3
Issue ID
990984
Regression
Yes
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two physics objects on top of each other
To reproduce:
1. Open the project, attached by the tester (see link in edit)
2. Launch the standalone build
3. Host the game
4. Enter Play mode in the Editor
5. Connect to the game
Expected: the Editor doesn't crash when physics objects are spawned on each other
Reproduced in 2018.1.0a3, 2018.1.0b3, 2018.1.0b4
Did not reproduce in 2017.3.0p3
Regression introduced in 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment